Here are some words of advice when building acf in blender...
First, fuselages are essentially tubes...therefore, you should build your fuse with cylinders. Personally, I will typically use a half of a cylinder, model it, then mirror.
Second, don't model around things that will be "cutout" such as windows. They should be cut separately when the fuse is 100% finished.
Finally, be absolutely sure your scale is correct! I don't mean in relation to the diagram, rather I am referring to the in-sim scaling. I don't have time to describe the proper way to go about this, but here is a link to another neophite thread which should put you on the correct path.
http://forums.x-plan...?showtopic=6267
Here are some pictures of a fuse in development...no questions please, this is project is about 30th in line
The first shot is simply how you go about making a fuse using a side view. You will make the front view using a cross section which is commonly available.
Fusemodeling_1.jpg (119.12K)
Number of downloads: 53
This one shows the Mirror Modifier. THIS IS YOUR BEST FRIEND BECAUSE YOU ONLY HAVE TO DO HALF THE WORK!!!! As you can see, the WIP fuse half is on the left, and it is instantaneously mirrored on the right.
Fusemirrormodifier.jpg (80.85K)
Number of downloads: 52
As for your question about what you should build in blender, the answer is EVERYTHING. The difference in detail between obj and PM is VERY obvious, especially when you combine both methods into one plane. For example, if you do an OBJ fuse and PM wings, the wings are going to look horrible next to the the pretty obj fuse.
Hope this helps!
-Nick
Blender is worse than heroine...
We're in a recession, I owe more than $350 on my credit card, and I just got paid today...all be damned, IM GOING FLYING SATURDAY!