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x plane high altitude flying

#1 User is offline   anush10 

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Posted 17 January 2010 - 03:43 PM

Hey all

I'm still a pretty new to x plane and got a question. I notice that at high altitudes (aka cruise FL250 +) the environment looks kinda weird. What i mean is that there is a ring of blurr around the aircraft's 25 mile radius, which i think is because of the limited visibility in x plane. The ground textures display for a range around the aircraf then form a blurr. So basically when i look into the horizon i see normal textures then blurred ones. I'm wondering if this is normal of x plane. BTW its XP 9.4
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#2 User is offline   Kaphias 

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Posted 17 January 2010 - 04:02 PM

Yep, that's normal.
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#3 User is offline   Jacoba 

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Posted 18 January 2010 - 06:36 PM

Try ClearSkies04U.zip from the xplane.org file library it might solve your visibility issues.
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#4 User is offline   madjason12 

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Posted 18 January 2010 - 07:01 PM

Jacoba,

Clear skies will not remove the ring of fog that you see at high altitude.
This is just the limit of visibility in X-Plane V9.
If you don't have volumetric fog checked in the rendering menu, the fog will no longer be there, but a nasty looking jagged transition will await you when you look to the horizon.

-Jason
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#5 User is offline   captainpeter 

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Posted 19 January 2010 - 04:32 PM

Makes me wonder if there isn't a framerate friendly way to somehow fake the typical 100+ miles visibility in cruise.
It should be possible to build a convincing approximation from a simple gradient + world textures mapped to the geo sphere.

p
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#6 User is offline   MartinB 

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Posted 20 January 2010 - 06:39 AM

View Postcaptainpeter, on 19 January 2010 - 04:32 PM, said:

Makes me wonder if there isn't a framerate friendly way to somehow fake the typical 100+ miles visibility in cruise.
It should be possible to build a convincing approximation from a simple gradient + world textures mapped to the geo sphere.

p


Now that would be good!
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