X-Plane Freeware Forums: MSFS conversions - X-Plane Freeware Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

MSFS conversions

#1 User is offline   hemlock 

  • Advanced Member
  • PipPipPip
  • View gallery
  • Group: betatester
  • Posts: 51
  • Joined: 05-August 09
  • Gender:Male
  • Location:UK
  • System:Mac & Win

Posted 30 March 2010 - 01:03 PM

Hi

I hope someone can help me with this one. In most of my MSFS conversions, such as EGLL and EGKK, terminal buildings and out buildings are all floating off the ground at various heights, where as all ground vehicles are on the ground. Most of the time it's only slight so I put up with it, but as in the case of EGKK and EGCC some buildings are way off the ground. I've used DSF2TEXT to look at it but can't figure out how to change the elevations of the objects. is there a way of getting all the buildings back on the ground?
0

#2 User is offline   madjason12 

  • The 14 year old pilot...
  • PipPipPipPip
  • Group: Members
  • Posts: 516
  • Joined: 05-August 08
  • Skype Name:madjason12
  • Gender:Male
  • Location:Edmonton, AB, Canada, CYEG
  • Interests:Flying, Driving, playing hockey,flying...and did I mention flying?
  • System:Late '07 Aluminum iMac 2.8 Ghz Duo Core processor 4GB 667mhz RAM ATI Radeon 2600 HD Pro with 256mb of VRam 500gb HDD @ 7500 RPM

Posted 30 March 2010 - 03:11 PM

Now i'm not sure exactly how to manually change the elevations, however I do know that MSFS airports are all set on level terrain, unlike X-Plane.
I'm not sure if this is your issue, but in the rendering options page, check the 'all airports at same elevation' feature. (Not sure if that's what it's called, but you should easily be able to find it.)

-Jason
My Website!
If it ain't Boeing, I'm not going!
Posted Image
0

#3 User is offline   ZVV12 

  • Member
  • PipPip
  • View gallery
  • Group: betatester
  • Posts: 12
  • Joined: 17-May 09
  • Skype Name:zavaalex
  • Gender:Male
  • Location:Moscow, Russian Federation
  • System:X-Plane 9.45| Windows 7 x64 | C2D 3.0 Ghz| 3gb DDR2-800| NVIDIA GeForce 8800GTX| Asus P5K-E

Posted 31 March 2010 - 08:35 AM

View Postmadjason12, on 30 March 2010 - 03:11 PM, said:

Now i'm not sure exactly how to manually change the elevations, however I do know that MSFS airports are all set on level terrain, unlike X-Plane.
I'm not sure if this is your issue, but in the rendering options page, check the 'all airports at same elevation' feature. (Not sure if that's what it's called, but you should easily be able to find it.)

-Jason


Not exactly, it's called "Runways follow terrain countours" - turn it off and the airport will lie on level terrain. Changing the object elevation manually is not possible.
0

#4 User is offline   hemlock 

  • Advanced Member
  • PipPipPip
  • View gallery
  • Group: betatester
  • Posts: 51
  • Joined: 05-August 09
  • Gender:Male
  • Location:UK
  • System:Mac & Win

Posted 31 March 2010 - 03:13 PM

I've already done that. tried it with the runway follows the contours on and off, it doesn't make any difference, come to think of it..I've had to bump my pref file a fair few times, and have noticed when at the default start up at Iowi or something like that. when i turn the contours off nothing happens. but i do think the floating terminal buildings is a result of the conversion and not a problem with the sim..but if i can be proved wrong then great for me.
0

#5 User is offline   rocket man 

  • Advanced Member
  • PipPipPip
  • View blog
  • View gallery
  • Group: betatester
  • Posts: 156
  • Joined: 18-February 06
  • Gender:Male
  • Location:KORL
  • System:2.33GHz Intel Core 2 Duo 24" iMac, OSX 10.6, Nvidia 7600GT, XP9.40

Posted 31 March 2010 - 03:33 PM

Whenever I faced this "levitation" issue with objects I would import the named obj file in ac3d and move the obj to default coordinates. Then, I export the obj as an v8 obj to the desired scenery folder, replacing the original obj file. Next, I launched Marginal's Object Editor. Worth pointing out, the new obj file is no longer at the original lat-lon. This is where OE excels with its GUI. You simply highlight the obj and relocate it to the desired coords and compass heading.

Attempting to edit the dsf file will only lead to frustration.
An indelible quote worth repeating: "A superior pilot uses his superior judgment to avoid situations requiring his superior skill."
0

#6 User is offline   emin 

  • Advanced Member
  • PipPipPip
  • View gallery
  • Group: betatester
  • Posts: 102
  • Joined: 01-March 09
  • Gender:Male
  • Location:Albuquerque, New Mexico, USA
  • Interests:Flight simulators, Hockey, my future, Scenery development. PLANES.
  • System:Mac v10.6.2 snow leopard, 4 GB RAM, 3.06 GHz duo core processor.

Posted 01 April 2010 - 04:07 PM

Your solution is don't buy from UK2000, I have never been able to get any of their sceneries to work. Aerosoft is a good alternative for EGLL and I have extensively edited it and I can send you and update if your buy it.
0

#7 User is offline   hemlock 

  • Advanced Member
  • PipPipPip
  • View gallery
  • Group: betatester
  • Posts: 51
  • Joined: 05-August 09
  • Gender:Male
  • Location:UK
  • System:Mac & Win

Posted 01 April 2010 - 04:34 PM

'Your solution is don't buy from UK2000, I have never been able to get any of their sceneries to work. Aerosoft is a good alternative for EGLL and I have extensively edited it and I can send you and update if your buy it.'


Emin...
I also have the Mega Heathrow scenery from Aerosoft, but I gave up on it, there were just to many editing problems to sort out and at the time i didn't have the patience to do it, I do agree that UK2000 's scenery doesn't convert very well but they were the only one that seamed to do a half decent EGKK scenery. You must have put in the hours to get Aerosoft's scenery to look good..
0

#8 User is offline   emin 

  • Advanced Member
  • PipPipPip
  • View gallery
  • Group: betatester
  • Posts: 102
  • Joined: 01-March 09
  • Gender:Male
  • Location:Albuquerque, New Mexico, USA
  • Interests:Flight simulators, Hockey, my future, Scenery development. PLANES.
  • System:Mac v10.6.2 snow leopard, 4 GB RAM, 3.06 GHz duo core processor.

Posted 01 April 2010 - 08:47 PM

View Posthemlock, on 01 April 2010 - 04:34 PM, said:

'Your solution is don't buy from UK2000, I have never been able to get any of their sceneries to work. Aerosoft is a good alternative for EGLL and I have extensively edited it and I can send you and update if your buy it.'


Emin...
I also have the Mega Heathrow scenery from Aerosoft, but I gave up on it, there were just to many editing problems to sort out and at the time i didn't have the patience to do it, I do agree that UK2000 's scenery doesn't convert very well but they were the only one that seamed to do a half decent EGKK scenery. You must have put in the hours to get Aerosoft's scenery to look good..

I put weeks into aerosoft's, it was already decent for me with the initial conversion. There are still glitches around but if your not looking for them, my version of aerosofts EGLL is fantastic. And I bought EGKK and I got horrid results, could I see a picture of what you got? because with me, almost every 3d object was either above ground by a few yards, or below ground by a few hundred yards. And there were no ortho ground textures (a biggie for me).
0

#9 User is offline   hemlock 

  • Advanced Member
  • PipPipPip
  • View gallery
  • Group: betatester
  • Posts: 51
  • Joined: 05-August 09
  • Gender:Male
  • Location:UK
  • System:Mac & Win

Posted 02 April 2010 - 07:14 AM

View Postrocket man, on 31 March 2010 - 03:33 PM, said:

Whenever I faced this "levitation" issue with objects I would import the named obj file in ac3d and move the obj to default coordinates. Then, I export the obj as an v8 obj to the desired scenery folder, replacing the original obj file. Next, I launched Marginal's Object Editor. Worth pointing out, the new obj file is no longer at the original lat-lon. This is where OE excels with its GUI. You simply highlight the obj and relocate it to the desired coords and compass heading.

Attempting to edit the dsf file will only lead to frustration.


Rocket man

I took your advice and with-in half an hour I had improved the look ten fold...I now have a good looking airport with buildings on the ground..I did notice that in AC3D that if you very carefully manually pulled the object down to the ground level and then exported back to x-plane..in OE i didn't have to do any placement...I'm well chuffed...Many Thanks for the help
0

#10 User is offline   rocket man 

  • Advanced Member
  • PipPipPip
  • View blog
  • View gallery
  • Group: betatester
  • Posts: 156
  • Joined: 18-February 06
  • Gender:Male
  • Location:KORL
  • System:2.33GHz Intel Core 2 Duo 24" iMac, OSX 10.6, Nvidia 7600GT, XP9.40

Posted 03 April 2010 - 05:33 AM

View Posthemlock, on 02 April 2010 - 07:14 AM, said:

Rocket man

I took your advice and with-in half an hour I had improved the look ten fold...I now have a good looking airport with buildings on the ground..I did notice that in AC3D that if you very carefully manually pulled the object down to the ground level and then exported back to x-plane..in OE i didn't have to do any placement...I'm well chuffed...Many Thanks for the help


Yes, I have done it that way also. But I had uneven (no pun intended) results sometimes when runways follow contours was checked in settings.

cheers
An indelible quote worth repeating: "A superior pilot uses his superior judgment to avoid situations requiring his superior skill."
0

#11 User is offline   Bloower 

  • Newbie
  • Pip
  • Group: betatester
  • Posts: 4
  • Joined: 09-February 09
  • Gender:Male
  • Location:Norway
  • Interests:Simming, modding, testing...
  • System:Vista 64

Posted 03 April 2010 - 07:57 PM

View Postrocket man, on 31 March 2010 - 03:33 PM, said:

Whenever I faced this "levitation" issue with objects I would import the named obj file in ac3d and move the obj to default coordinates. Then, I export the obj as an v8 obj to the desired scenery folder, replacing the original obj file. Next, I launched Marginal's Object Editor. Worth pointing out, the new obj file is no longer at the original lat-lon. This is where OE excels with its GUI. You simply highlight the obj and relocate it to the desired coords and compass heading.

Attempting to edit the dsf file will only lead to frustration.



Hi rocket man

I am new to this conversion stuff but would like to learn.

I am having trouble with this part:

What is the default coordinates for an object?

How do you move the obj in ac3d? "The easiest way in detail please"

How do you convert a obj to pol?
0

#12 User is offline   rocket man 

  • Advanced Member
  • PipPipPip
  • View blog
  • View gallery
  • Group: betatester
  • Posts: 156
  • Joined: 18-February 06
  • Gender:Male
  • Location:KORL
  • System:2.33GHz Intel Core 2 Duo 24" iMac, OSX 10.6, Nvidia 7600GT, XP9.40

Posted 04 April 2010 - 08:07 AM

View PostBloower, on 03 April 2010 - 07:57 PM, said:

Hi rocket man

I am new to this conversion stuff but would like to learn.

I am having trouble with this part:

What is the default coordinates for an object?

How do you move the obj in ac3d? "The easiest way in detail please"

How do you convert a obj to pol?


1. Select (highlight) obj, next click on "Move to" button in tool sidebar. For a complete description of obj default coords and how to customize them, refer to the ac3d user manual under Help menu.
2. Draped polygons (pol files) are superior over obj texture files where layering is concerned. There is no application which converts an obj file to a pol file. Creation is done in a text editor (for mac, TexEdit works fine). Documentaion on pol file structure and syntax can be found here For examples, try searching for pol files in your custom scenery folder.

[attachment=7459:obj_coord_centering_file.png]
An indelible quote worth repeating: "A superior pilot uses his superior judgment to avoid situations requiring his superior skill."
0

#13 User is offline   Bloower 

  • Newbie
  • Pip
  • Group: betatester
  • Posts: 4
  • Joined: 09-February 09
  • Gender:Male
  • Location:Norway
  • Interests:Simming, modding, testing...
  • System:Vista 64

Posted 05 April 2010 - 04:34 PM

Thank you very much rocket man

Currently converting and working on KLAX KSFO KSAN & KSEA.

Using xplane lighting & default apt.dat with gate positions from converted afcads.

Blending nicely with my photoscenery of the west coast.

Looks great.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic